Stellaris break up enemy federation. regral syawla si noitaredef ymene eht od I tahw rettam t'nseod tI . Stellaris break up enemy federation

 
<b>regral syawla si noitaredef ymene eht od I tahw rettam t'nseod tI </b>Stellaris break up enemy federation  [diplo] [id] reverse_diplo action_invite_to_federation 01

This motivated me to try a different strategy: making a big alliance, converting my enemies via liberation and merging them into the federation i didnt manage to finish a game with this strategy yet, but i learned a lot of things about the diplomacy in stellaris that might be useful to someone trying something similar. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. of war exhaustion; ships that manage to disengage and escape don't count. It doesn't matter what I do the enemy federation is always larger. This is where Espionage comes in, assuming you have Nemesis DLC. From now on you will agree to mine. That said, there's no real guarantee that all of the members will actually help out beyond making the enemy have to occupy far more things to get warscore. Then remove any lines that look like this from the file to strip away UNE/CoM associations: flags = { human_1 custom_start_screen }Hi Guys, I'm in a federation in 2. " This sounds like a bug, probably something to do with having protectorates while in a federation. 2. I got to the point where most of the empires were friendly towards me, at which point I started clicking the "ask to join Federation. Early on, I joined in a Federation with the only guy that was friendly with me. Genuinely good name because I chose the birch world start in gigastructures and I had just finished a defensive war with the future members against the ai who went on to form another federation called the Star Federation Worst name: Random name. Give them to an ally and them them worry about them. You should check what's been orbiting your homeworld since we signed that treaty, xeno. On subsequent battles with the enemy (and later his Federation), I had control of a large fleet plus the Federation fleet, I would send it all in and attack. All the enemy planets were occupied and he would not end it. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. And to be fair, it isn't all the time opposing federations like each other. So, for example, in the game I'm using to test this, Heejam Crusaders' ID is 17. S t e l l a r i s c h e a t s. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Two opposing awakened empires finally declare war on each other. Sends a diplomatic command from the target to the player. CryptoHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. The one about taking a vassal as a fed ally. Requests to join an already existing Federation. Its really hard but enough diplomatic incidents and they will hate eachother and leave the fed. . 1 im at almost +200 and he likes everyone but my strongest member… Conquest usually needs to be done through status quo peace. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Maybe less Nazis, and more supremacist. Idk if it's possible but becoming a federation and setting the federation laws to no deals outside of federation could do the trick. Mods, cheats, don't care how, just need it done. Diplomatic Incidents are more like counter-espionage and can help prevent their envoys from doing Improve Relations with each other. Other Federation members must agree. Most of your empire is states that more. I don't know if the game has rules in the code for a minimum distance for empires to spawn but pushing them out that far would slow a corvette rush of them even if only slightly and would give each of the Fed. This one tend to stem from two facts :-Alliances can't be. Best name: Treaty of the Galactic Core. Stellaris: Patch 2. Blorg in other empires only accept ruler jobs, or else they will remain unemployed (and/or they get huge weights to take ruler jobs). I can't revoke the associate's federation status due to being outvoted. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. trueAnd yeah, the UNE and CoM have hidden gameplay flags that affects their spawning. This will give that empire a. 2) Claim the system. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). Without espionage to learn the enemy fleet strenght, you only ever know if your fleet is big enough after you would have needed to split it. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. The problem is that the enemy federation is still at like -140 to surrender, with one of the most important factors being that I am "demanding. First time enemy force was significantly larger than mine, in second game we were pretty close, but his 1k fleet destroyed mine ~900, and after that I wasn't able to win the war. All Discussions. I try and support the independence of members but they never rebel. I'm friendly with them so they aren't killing me, but this just isn't fun. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. That would give them ~-60 to -80 reputation with each other. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's scattered, poorly-coordinated attacks. I. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). I try and support the independence of members but they never rebel. The most recent patch fixed this for overlords of other empires (it used to be if someone was. But then again, let's say youre in a federation. or otherwise speeding up influence spend events) has led to AIs utterly stagnating, they (more rarely recently) burn through influence so fast. The second part is because this is a game, with game mechanics and balance. That means that longstanding associates will have a +100 opinion bonus with each member of the federation, making it easier to have them all. Kind of. Both situations are log and difficult to achieve, to the point where I've really only seen AI leave or join other federations once or twice in over 500 hours of playing. Here is what happened differently. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. They never spawn there :)If the enemy is so weak, 1/4th of your Fleet could have beatem him without relevant casualties: Your own fault for not splitting up that doomstack. There actually is a sneaky, somewhat exploit-y way to break up feds, but its almost certainly too late for you to try it. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Save your fleet, build her up, let em lose some health while they bust in and fight them on a strong starbase once you've built up. I try and support the independence of members but they never rebel. So in my current play-through, I am surrounded by a federation that hates me. Hi :), I’m new to Stellaris - I’m on my second game. Gooneybirdable Queen • 1 yr. Eat the stronger empire that broke off the defense pact for good measure. Ex: Play 5 will let you control empire 5. The only reason they have not attacked me yet is because of how strong I am since I am superior to 3 of the 4 empires and equivalent to the other, and possibly for how well I have secured my borders. 2: It establishes confidence with each of the federations up to 100. Stellaris Wiki Active Wikis. I try and use espionage on them to ruin their reputation, but even when I am. Wait for them to hit it and whittle them down. My 4 or 5 empire Democratic Federation met a little 2 empire democratic one. Trust me, there's NO way not to notice the crisis. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Everyone between me and the syndicate was in a. #3. As the federation president, I tripled the size of the federation fleet in preparation of war. That, or any systems made vacant by the khan is considered unsurveyed, probably to prevent the player-satrapy from just trailing the khans fleets with construction ships and putting up outposts. I started with a federation with just one smaller empire. I try and use espionage on them to ruin their reputation, but even when I am. War ends, you win, empire is eliminated. It also tends to chill out any weaker empires that are afraid of you. If you wanted to make it more complicated, you could add separate terms to simply disallow slavery of overlord/federation-member founder species, while. How and why an AI empire casts votes. It does this in my. Once an enemy is your tributary they get kicked out of their federation because they're no longer the masters of their own fate. Stellaris Console Commands List. I have never seen more than 0% chance on anything, even against empires with far less tech than me. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). 8 release. Your single fleet should be able to hold out until reinforcements arrive. Being the good guy never works out in Stellaris. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. Trying to break up a federation. 2) you can't win the war for yellow, yellow eventually surrenders and YOUR TERRITORY IS LOST to THEIR ENEMY, and YOU HAVE NO SAY IN THIS. And when dealing with very big enemies or federations its just impossible to take all of. Some great ideas in there. 5 member federation - much less 5 strong members - is extremely unusual. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's. In general - at race creation you need to look at ethics wheel and see what what is on the other side of your picks - those guys won't like you much. I could have and would have settled the status quo 20 years ago but only the Federation Leader can do that. 3. ) If they surrender, their government shifts ethics [assuming the bug fix in 2. Get to the vote, pause the game and enter play empire_id and you can force each empire to vote in your favor, or you can just force your overlord to accept your bid for independence. Spiritualist+Egalitarian starts slow, true. I try and support the independence of members but they never rebel. -The Fleet Contribution - Everone federation law is a great way to get a free, massive fleet from the AI. CoderMonkey Jan 23, 2018 @ 7:26pm. 8. The only reason they have not attacked me yet is because of. A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. AI doesn't spawn fleets in this games, unless it's a Crisis or a scripted event such as a Fallen Empire awakening. I try and use espionage on them to ruin their reputation, but even when I am. Spawned in next to two federation builders and I was like "hmm". Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. 4. Occupy claimed planets with your armies. 4. +50 +1: 100: −2: Excellent: Existing Federation and requestor both at peace N/A Kick from Federation Starts a vote to kick the member from the Federation 0: 0: 50: 0: Any: Member of the same Federation; At peace; N/A Ask to leave Federation Requests. Fed. fleets advancing in enemy territory take 12. I know you can break up an enemy empire with liberate war goals and then vassalise>integrate the shattered remains but that's also a mess and. Unsurprisingly to fans of Stellaris or Paradox games more generally, Star Trek: Infinite is incredibly complicated. 2 beta), which typically means you are giving control of a part of you military to the AI. k. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Description. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. well I had cede the planet on the goals but it was red and said. The enemy aren't much better tbh. I try and use espionage on them to ruin their reputation, but even when I am. They have said as much. I try and support the independence of members but they never rebel. Like in other modern Paradox games, the. [diplo] [id] reverse_diplo action_invite_to_federation 01. The Silent Enemy Attempt to follow the ship Results The vessel rises is shields and powers up what appears to be it's weapon systems Hail Them Result The alien ship has powered it's engines and has once again entered warp +360 Physics Research Full Power to the weapons! Engage. However, my war exhaustion hit 100% a while back and have only a few months to wrap things up and consolidate gains. Occupy claimed planets with your armies. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. I recommend setting the crisis strength to 5x - yeah yeah, new to the game and all, but the 2. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. The problem is that the enemy federation is still at like -140 to surrender, with one of the most important factors being that I am "demanding. My personal max was a 11 members-federation spanning 3/4 of the galaxy. Overview []. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Something must have forced them into that alliance. ago. Federation members automatically defend each other in war as they would in a Defense Pact, but. If you want a couple systems, make claims. So I used the vassalize CB and at the end of the war I did get the empire as a vassal, but a federation ally of mine had claims on some of the systems in the new vassal and ended up taking those systems & planets. Yes, this is influence expensive. But you can't tell what weapons they have. But honestly, it really would benefit from a rework, a bit of federation politics and the A. The retreat "cooldown" depends on how far they have to go to get back to your space. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3. I try and use espionage on them to ruin their reputation, but even when I am. Bonus points for vassalizing someone with vassals of his own: you gain THOSE free of charge. It dissolves all federations at once. Originally posted by lambdoid: I can't see a declare war button in the Diplomacy interface. - Small nations are too weak in Stellaris. Head over to C:Users <USER> DocumentsParadox InteractiveStellaris on your hard drive and open the user_empire_deisgns. But because of the game's mechanics, war is a nightmare of micromanagement and an inadequate U. Other members seem to always vote NO, no matter what. ago. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. So these enemy fleets spawning are the remnants of those you've defeated that have the system in question set as their home base. ago. Don't forget to turn off your mods, they will break. Then you take back whatever you can with losing as little as possible and repeat. at least no way I've found yet. There are two ways to get someone to be your vassal. Runs the specified file with list of commands. Other than that, as a vassal or tributary you can't freely stop being a vassal. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. It can get a little confusing It's an exclusively defensive situation, since your partner started the war, it's an offensive war (and one against a federation, which pulled the other members of the federation in, but they were pulled into a defensive war). Best way is to either drop them into a seperate vassal state or create a sector and have the bad AI look after them. My Federation has been at war for over 50 years and it's grown extremely tiresome but there's absolutely nothing I can do about it. Note though that it can be cheaper than building every system from unclaimed if you do it bit by bit and it becomes cheaper as the game progresses. Tl,dr; give me more non-war option to mess up enemy empires. Surely there are things that can be optimized. Don't make them a co-belligerent, that way they won't be able to call their own allies. anything. I like to go peaceful, but federations are useless because they can't lump. The espionage system is a disappointment. Eventually, we wiped out the two AIs completely. I don't know the percentages, but if it fails, the ship gets blown up. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. I'm guessing your federation had the include vassals law and somehow you ended up on the side of the vassal and not the side of your original federation ally. Slavers would be against, using the same math as for vassal loyalty. It really annoys me that federations can't guarantee independence, though. Discuss. you can do multiple at once as along as its two seperate wars. 5) Wait for the 10 years to pass after that war ends that is. Doesn't. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. 0 patch made crises much weaker than they. People underrate diplomacy a lot. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). 1 IDs 2 Cheats 2. Crypto So my federation has 3 AI and myself. Gigantic enemy fleets even on the easiest difficulty. After playing with the new dlc for the last few days, I can honestly say that the espionage system is almost completely pointless. If that is the case, there is no way out and it is verry likly game over. Even with Dyson sphere i am constantly out of energy once i have large fleets. Hello everyone! In last week's dev diary we talked about the new Q&A format that we will be doing for the next couple of dev diaries. The Imperial Core gets +10% growth on the capital for every planet with Blorg pops throughout the galaxy (to double down on xenophobe bonuses). Find out who their rivals are and rival them as well. The main antiship fleet, and the bombardment fleet. When. The game makes a pretty big deal of it, even if you set it down to 0. ”. Xaphnir May 23, 2022 @ 10:58am. Seize power by using favors and changing the federation laws in my favor. Jacks_Chicken_Tartar. Second: Name the fleets in order, not by when they were made, but by their admiral. acolight • Introspective • 4 yr. Disabling federations might help a little but with vassals I don't think it will help that much. Steps to reproduce the issue. Conquering directly just gives you the planets and populations directly, and will generally be strongest. 2. During every forced 10 year truce it grows by almost 100k. As the federation president, I tripled the size of the federation fleet in preparation of war. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. The key is to build up enough strength without committing similar atrocities. A rogue enemy fleet cut through Blondei and Shaula so I’d like to at least get Shaula back before my timer runs out. Other Federation members must agree. Vassals can potentially act as a buffer between you and other empires. Maybe the new dlc will change it. The war officially commenced on September 2615 following a rejection of the demands issued by both the Jaz’Gavaz Peacekeepers and the Xani Restorers by the. Being entirely unable to interact with certain empires in certain ways, no matter what you do, is rediculous. Not sure but only he might have the power to declare war. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. 412K subscribers in the Stellaris community. Both situations are log and difficult to achieve, to the point where I've really only seen AI leave or join other federations once or twice in over 500 hours of playing. 0 unless otherwise noted. Same with enemies, once someone is enemy with an empire, that is for the rest of the game. Yeah this one is a real problem. Upload Attachment File(s) attachedThey won't accept peaceful subjugation if they're overlord, so you can either subjugate them by force if you're strong enough to get the CB, or get secret fealty from their subject, "liberate" them, then propose subjugation to the former overlord. termiAurthur. Yeah this one is a real problem. I can't declare war on the associate because I'm a fanatic pacifist. The result is a galaxy that moves quickly towatds 2-4 big blocks. Unanimous vote means jack shit if the war starts without having even seen the call for vote. I will ignore them if. Examples include the basic (First Galactic Fleet), the arrogant (Stellar Fleet Primus), and the esoteric (Star Fleet I). Peel away federation members into your vassals, if you can beat them the first time. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. But the war is still considered an offensive war, so your defensive pact doesn't hold any. Maybe I join, maybe I don't. Now I cannot leave the federation because "recipient must be independent. #3. they joined the enemy federation?! YOU S---BAGS! So yeah, don't hold your breath for being able to make a bigger federation that way. War ends, you win, empire is eliminated. Started as a pacifist fanatic materialist with the intent of building a smallish empire with vast amounts of resources. Once an enemy is your tributary they get kicked out of their federation. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?It's not just you, my Federation partners recently decided to declare war against half the galaxy and now I have to carry their useless butts though this entire dumb conflict. Allied AI started war won't end. CryptoStar Trek mixed with Stellaris. 1) Get a few strong empires only. I simply cannot find. The federation declared war on the second existing federation, and thanks to my tech and fleet superiority we steamrolled through the enemy federation. I am playing peacefully so far as a Megacorp and into a trade federation. If you don't have an ally, the war will probably end soon due to. Wars can't last forever. If you wanted peace before 100%, you could make a partial offer of demands in exchange for peace. You probably only need to do a few of those. Uncolonizable celestial bodies will be created as colonies but have no capital building. Exactly the same way it works for any other war. As soon as the vote is passed war is declared and you will be at war, so make sure to have your ducks in a row. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. Adds [district id] to the planet. Finally, just make the galactic imperium. The first one is because moving your military into their borders without their permission is an act of war. Even if you lose you'll probably take out a decent portion of their fleet. That means taking over planets, crushing enemy armies, walking on their lawn, and so on. Obviously, the Federation would be banned from joining other federations, except for the League of Unaligned Powers. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Now I cannot leave the federation because "recipient must be independent. -Form a Federation with my Ally, sucking all my Vassals into it. Does anyone have ideas on how to slowly (or quickly) absorb enemy federation members? Is there a way to convince people in federations to leave them? The only thing I have come up with is to turn members into vassals or tributaries, but it seems game-y to me. So I currently have over 200 hours on Stellaris. I got so little territory from the dead AIs. Or you could just help accomplish the war goals and end it that way. Posted by 1 year ago. 8 Coop Open Beta" branch. ago. Crypto3. I created an Authoritarian trade empire (not a megacorp) and created the largest Trade Federation in the galaxy. Besides, having swarms of vassals is like being in a federation, except better! Sharkworld78 • 6 yr. Both parties WILL reach 100% given time (much less than 200 years), at which point the defender will force a peace. It’s published by Paradox, so long-term support is a given. )Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. -Kick ally from Federation, so now I'm the only ruler in it. 1 List of major events 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I’ve only fought against normal empires so far in 3. You, the player, are the federal government. AI federation declared ideological war on my ally, we chose claims as our goal. Business, Economics, and Finance. Your holdings are small compared to those of your states. I went into the war with 6 factions vs 3 and im the only left who can do. ago. 4) Start war with x enemy 5) Immediately after the war starts, send a fleet to a different planet in their empire 5a) If the enemy responds, they will usually rally to a single planet, if this happens, just move all the fleets to that planet. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. If I go full authoritarian and take permanent lead of the federation at level 4 with high centralization it becomes much more tolerable and useful. When the Scourge warped in, it was in the middle of the Probelin alignment. So usually these federations get crushed by conquering instead of "breaking". Also the fact that claims and capitol dont have very much weight in comparison. That is after leaving the federation and getting the 20% total cap back. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. Possibly another -20 if they close their borders. Stellaris. 44 votes, 15 comments. I managed to break their back in a major battle that routed their strongest fleet, allowing my allies to pour trough and take. It'd be nice if a Federation or single empire would have a chance (especially if say aggregate power outweighs the other side) of through some diplomatic/bribery/espionage method of trying to break up or lure away a member of another Federation to their own side in a Federation or vassalship versus through the traditional send in the armies. damanzan • 7 yr. They sweep through vulnerable systems of my allies but they don't touch me at all. I try and support the independence of members but they never rebel. My arch-enemy has 2 ways into my space: through a natural wormhole (1 hole in their space, the other in mine, but I claimed that system in the last war I won) and 1 hyperlane, which is guarded by several stations, which I may upgrade to Starholds and reinforce with a fleet. 0 unless otherwise noted. This week, we’ll be exploring some of the improvements that aren’t in the Coop Open Beta, but are planned for the full 3. Early on, I joined in a Federation with the only guy that was friendly with me. Stellaris Cheats and Console Commands. Federation. I then noticed a large neighbor that I had a Defense Pact with also show up to help attack. I got some serious problems with my federation because the AI somehow behaves very weird. But Paradox’s pedigree is really on display here: its core mechanics are deeply fascinating. My other victory was with a good neighbor starting with a non-aggression pact and upgrading to a mutual defense pact. Try to get Civ access, spy on their ship designs and build ships to counter theirs. So no trade routes or piracy suppression to worry about. I try and use espionage on them to ruin their reputation, but even when I am. Can I break them up into a ton of smaller empires so I. Stellaris Cheats and Console Commands. Use my new power to. c o m. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). Federations Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Winning the war completely leaves you with a strong neighbor who will eventually contest your reign. Either way, violence will be involved, and you have to kick them out of the federation first. Pick up the planet killer ascension perk to get the total war casus belie. 7oey_20xx_ • 2 yr. At least a xenophile or militaristic dominated federations ought to be able to. If you can’t go to the declare war screen at all, it’s likely because you have a truce. 2: it builds trust with each member of that federation, up to 100. In my current ironman save i have a war that i was invited by my lesser defensive pact friend. 1 Answer. All that is left is one empire which only has two planets and three systems. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. Envoys, bribing them with minerals, energy, special resources etc. Typically, you can access the in-game console by using the tilde or ` key, although you can also use Shift + Alt + C. Lastly, to get your federation to vote, press the declare war button in diplomacy and you'll see your allies and once you click it there will be a federation vote. With another enemy to distract them you may be able to take enough planets to force that. Or, as you did, vassalize them. Nobody liked me, at best they were neutral. An associate will NOT defend federation members if they are attacked or vice versa; it's a non-aggression pact between a federation and an independent empire. . This one tend to stem from two facts :-Alliances can't be. )Jacks_Chicken_Tartar. My solution was to 1. Doomvora May 22, 2016 @ 9:05am. That now I'm stuck in this. Content is available under Attribution-ShareAlike 3. ago. Self explanatory to be honest. I am playing as a Devouring Swarm, and encounter a bug where it let me join the League of Non-Aligned Powers when two Fallen Empires woke up. A 30k power Federation fleet gone in an instant, split into a bunch of 2k-3k fleets, was promptly destroyed by the Tempest. Even better; take the civic that lets you move your pops for free, pause the game one the enemy fleet enters the system, and mass migrate your pops to your other planets. You can get around this partially by simply mouse-overing an enemy ship in the list, which shows their armor and shield HP values, thereby telling you what weapons to focus on. you can take earth as your homeworld, but you essentially have to build the imperium from scratch. One other AI joined later on and the other two AIs former their own Federation. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?well the best solution is to just eradicate the crime corp in its entirety, but the alternatives are to either reduce crime to 0 and wait a bit, or to declare war with a special casus belli that forces the corp to remove it's branch offices from your planets. So now the entire map is split up between use three Empires. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion.